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Usage Condition: From Back
Usage Condition: At Net
Usage Condition: Ball Hittable
Targets: Straight Ahead
Targets: Front Row
Targets: Back Row
Targets: Sideways
Targets: Nearest Opponent
Feeling: NERVOUS
Feeling: ANGRY
Feeling: SHOOK
Feeling: NOISY
Feeling: TOUGH
Feeling: WIPED
Feeling: SWEATY
Feeling: JAZZED
Feeling: BLOCKED
Feeling: TIRED
Feeling: TENDER
Feeling: STRESSED
Field: TRAP
Field: RALLY
Field: RHYTHM
Field: DREAD
Field: QUAKE
Shift/Move
Switch Places
Heal/Direct Damage
Volley Ball/Take Ball
Hit Without Volley
Easy Recieve
TAG OUT
Transfer Boosts
Clear Feelings
Restore Stamina and Feelings
Clear Field
Ignores Shields/Boosts/Feelings
Add Actions
Requires More Actions
Wall
Swap Traits
Based on Target DEF
Pow Condition: STAMINA
Pow Condition: TAGGED IN
Pow Condition: Serve
Pow Condition: Boost
Pow Condition: Bad Feeling
Pow Condition: Tied/Behind
Pow Condition: Back-row Target
Pow Condition: Recieved
Pow Condition: Volley
Pow Condition: Changed Row/Lane
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Favor:
None
Riley
Kaz
Riven
Celia
Sunsoo
Elena
Dominic
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Recently Changed:
Play: undefined
220
Ultimate Attack
ATTACK. Requires 3 ACTIONS.
125
Hyperspike
Only used from net. Feel 3
TIRED
(only basic actions).
110
Overpower
POW
to self.
DEF
to self.
110
Thunder
Only used from net. Auto-targets back row.
100
Launch
Only used from back row. SHIFTs self to front row.
100
Spike
Only used from net.
95
Nice Shot
ATTACK. Easy receive.
90
Thump
A
ATTACK.
85
Stomp
Feel 1
ANGRY
(only attacks). If ally field has RHYTHM:
POW
to self.
80
Demolish
ATTACK. Clears all FIELD EFFECTS.
80
High Slam
Only used from net. Targets straight ahead. Can hit without volleying.
80
Muscle Memory
2
ATTACK. POW x1.5 if used to serve.
75
Power Sap
ATTACK. HEALs self +10.
75
Shove
Only used from net. SHIFTs target to back row after hitting.
70
Bounce
Targets SIDEWAYS. Automatically VOLLEYs to target ally.
70
Rocket
Does more damage to back-row targets. Always goes where it's targeted.
70
Slide
ATTACK. POW x1.5 if user changed row or lane this turn.
60
Kneebender
ATTACK.
POW
to target.
55
Boom
ATTACK. Opponent field gets 1 QUAKE (Volleys deal 25 damage).
55
Dive
ATTACK. POW x2 if the user recently TAGGED IN.
55
Finisher
ATTACK. POW x2 if target STAMINA is under 50.
50
Basic Hit
A
ATTACK.
50
Breaker
ATTACK.
DEF
to target.
50
Relaxed Hit
ATTACK. HEALs self +20.
45
Energized
ATTACK. POW +10 for each
BOOST
on the user.
40
Zinger
ATTACK. Target feels 2
TENDER
(DEF x½).
35
Bump
ATTACK. Can hit without volleying.
35
Sidewinder
Targets SIDEWAYS. SHIFTs target to opposite lane after hitting.
20
Vigor Beam
Only used from net. Add user's STAMINA to POW.
0
Grinder
Damage equals 50% of target's remaining STAMINA.
0
Free Ball
Can hit without volleying. Pass to an opponent and skip your turn. Can always be used.
0
Reach Shot
Auto-targets front row. Target feels 1
SHOOK
(can't attack).
115
Airblast
Only used from net. SHIFTs self to back row.
110
Burnout
5
ATTACK.
POW
to self.
110
Contest
Only used from net. Damages based on target's strongest DEF.
100
Supercommit
ATTACK. Feel 1
NERVOUS
(can't move).
95
Challenge
ATTACK.
POW
to target.
90
Scream
ATTACK. Target feels 2
NOISY
(attracts attacks).
85
Bring the Heat
5
A
ATTACK.
80
Cut Shot
Used from net. Targets front row. SHIFTs self to opposite lane.
75
Counter
ATTACK. POW x1.5 if user received the ball.
75
Desperate Force
Can hit without volleying. Feel 1
STRESSED
(becomes
TIRED).
70
Flight
Targets straight ahead. TAG OUT with benched ally.
70
Jammer
ATTACK.
POW
to target.
70
Relentless
ATTACK. Can use even when
SHOOK,
TIRED
or
WIPED.
65
Exert
Feel 2
TOUGH
(¼ damage). -30 STAMINA.
65
Raw Fury
2
Ignores target's shields and
BOOSTS.
Always goes where it's targeted.
65
Thriller
ATTACK. Feel 1
JAZZED
(POW +50%) before contact.
60
Comeback
ATTACK. POW x1.5 if tied or behind on score.
60
Eruption
Opponent field gets 3 QUAKE (Volleys deal 25 damage). Ally field gets 2 QUAKE.
60
Grit
ATTACK. POW x2 when
SWEATY,
NERVOUS,
or
TENDER.
60
Tornadoball
2
ATTACK. Force target to TAG OUT.
55
Cook
ATTACK.
DEF
to target team.
55
Turnabout
ATTACK. POW x2 when STAMINA is below 34.
50
Toppler
ATTACK. POW +100% for each
BOOST
on target.
45
Beginner Effort
A
ATTACK.
45
Careful Shot
Targets SIDEWAYS.
40
Pepshot
ATTACK.
POW
to self.
1
Steamer
Targets straight ahead. Target feels +2
SWEATY
(losing stamina).
125
Perfect Shot
ATTACK. Requires 2 ACTIONS.
110
Soulcrusher
ATTACK. Strongest when target has more STAMINA.
100
Rainbow
Only used from back row. Auto-targets back row.
95
Tool
Auto-targets nearest opponent.
90
Roll Shot
Only used from net. Auto-targets back row. Ignores
BLOCKED.
80
Ego Blast
ATTACK. Boosted by RALLY instead of weakened.
80
Freezeray
ATTACK. Target feels 1
NERVOUS
(can't move).
80
Ricochet
Only used from net. Can hit without volleying. POW x1.5 if user received the ball.
75
Heartbreaker
ATTACK.
POW
to target.
75
Sneak Attack
ATTACK. SHIFTs self to front row after hitting.
75
Spitball
ATTACK. Target feels 1
ANGRY
(only attacks).
70
Echo Strike
ATTACK. Changes target trait to user's trait.
70
Numbshot
ATTACK. Clears BOOSTS from target.
70
Prepared Attack
ATTACK.
DEF
to self.
70
Splinter
ATTACK.
DEF
to target.
65
Floater
ATTACK. SHIFTs target to back row after hitting.
65
Snipe
ATTACK. Damages based on target's weakest DEF.
60
Cold Calculation
ATTACK.
DEF
to self.
60
Dump
Used from net. Targets front row. POW x1.5 if user has 2+ ACTIONs.
60
Pierce
ATTACK. POW +25% for each
BOOST
on target.
60
Slice
Targets SIDEWAYS.
55
Lure Shot
2
ATTACK. SHIFTs target to front row after hitting.
55
Nerve Strike
ATTACK. POW x2 if target has a bad FEELING.
55
Pressure
ATTACK. POW x2 if target just TAGGED IN.
50
Rattle
ATTACK. Target feels 2
STRESSED
(becomes
TIRED).
50
Zigzag
ATTACK. POW +50% for each volley between allies.
45
Tracker
2
ATTACK. Target feels 1
BLOCKED
(POW x2/3).
40
Practice Shot
A
ATTACK.
40
Twist
ATTACK. Target feels 1
SHOOK
(can't attack).
35
Trickspin
Targets SIDEWAYS.
DEF
to target.
30
Mindfield
ATTACK. Opponent field gets 2 QUAKE (Volleys deal 25 damage).
25
Cornershot
Auto-targets back row. Target feels +1
SWEATY
(losing stamina).
0
Precision Strike
Auto-targets back row. Always does 30 damage.
Confident Pass
2
VOLLEY.
POW
to ally.
Cover
1
VOLLEY. SHIFTs self to back row.
Demanding Set
VOLLEY. SHIFTs ally to front row.
POW
to ally. Ally feels 1
STRESSED
(becomes
TIRED).
Dig
2
VOLLEY. Feel 1
JAZZED
(POW +50%).
Excited Pass
5
VOLLEY.
POW
to self.
Faith
2
VOLLEY.
POW
to ally.
Forward Pass
5
VOLLEY. SHIFTs ally to front row.
Juggle
5
Ball goes to self. If ball is hittable:
POW
to self.
Net Rush
1
VOLLEY. SHIFTs self to front row.
Pipe
VOLLEY. SHIFTs ally to back row.
Quick Set
Only used from net. VOLLEY. SHIFTs ally to front row. Ally feels 1
JAZZED
(POW +50%).
Refresh
VOLLEY. HEALs ally +15.
Set
2
Only used when ball is hittable. Ally feels 1
JAZZED
(POW +50%).
Tactical Pass
2
VOLLEY.
POW
to ally.
Updraft
5
VOLLEY. +1 ACTIONs. -40 STAMINA.
Volley
VOLLEY.
Blaze
5
POW
to self. -34 STAMINA.
Build
Only used from back row. Build a WALL in front of self. -34 STAMINA.
Call Out
2
DEF
to ally.
Calming Aura
HEALs active team +15.
Chant
Clears negative FEELINGs (except
ANGRY)
from target.
Cheer
POW
to ally.
Chill Out
POW
to target.
Clear Field
Clears all FIELD EFFECTS. HEALs entire team +10.
Deep Breath
HEALs self +30.
Dispel
5
Ally's ball becomes hittable.
Dreadful Mist
Entire field fills with DREAD (No good feelings). SHIFTs self to front row.
Drum
Ally field fills with RHYTHM (Healing and protection).
Exhaust
2
Clears FEELINGs (except
ANGRY)
from self. Feel 4
WIPED
(must bench).
Feint
DEF
to target.
Flex
POW
to self.
DEF
to self.
Goo-Goo Eyes
POW
to target.
Hex
Target feels 6
TIRED
(only basic actions). Feel 4
WIPED
(must bench).
Hunker
2
DEF
to self. Feel 1
NERVOUS
(can't move).
Introduce
Benched ally feels 1
TOUGH
(¼ damage).
Jeer
POW
to target.
Lay Trap
2
Opponent field gets +2 TRAP (Tag-ins lose 8 stamina per trap).
Lock Target
Target feels 1
NOISY
(attracts attacks).
Mark
Target feels 1
BLOCKED
(POW x2/3).
Meditate
POW
to self.
DEF
to self.
Nettle
-20 STAMINA to target.
Overthink
POW
to self. Feel 1
TIRED
(only basic actions).
Provoke
5
Target feels 2
ANGRY
(only attacks).
Quick Tag
TAG OUT with benched ally.
Rally
2
Entire field gets +3 RALLY (
POW
+50%,
POW
x¾).
Reposition
SWITCH places with fielded ally.
Rowdy
Target feels 2
ANGRY
(only attacks).
Rumble
Opponent field gets 2 QUAKE (Volleys deal 25 damage).
Shake Off
HEALs self +20. Clears negative FEELINGs (except
ANGRY)
from self.
Steal
1
Ball goes to self. SHIFTs self to front row.
Tailwind
SHIFTs active team to front row.
Telekinesis
Ball goes to self.
POW
to self.
Teleport
SWITCH places with ally without moving ball.
Tough Front
Feel 2
TOUGH
(¼ damage). -25 STAMINA.
Trait Dance
2
Swaps Trait with target.
Whistle
2
Feel 1
NOISY
(attracts attacks).
Assess
DEF
to other team.
Battle Cry
Active team feels 1
JAZZED
(POW +50%).
Block
Only used from net. Target feels 1
BLOCKED
(POW x2/3).
Body Ready
DEF
to self.
Cyclone
Force target to TAG OUT.
Distraction
Only used from net. Feel 1
NOISY
(attracts attacks).
Dramatic Exit
5
Benched ally feels 1
NOISY
(attracts attacks) & 2
ANGRY
(only attacks). TAG OUT.
Fall Back
SHIFTs active team to back row.
Frazzle
Target feels 1
STRESSED
(becomes
TIRED).
Hawkeye
Target feels 1
BLOCKED
(POW x2/3). -10 STAMINA.
Heart Harden
DEF
to self.
Heat Up
2
Target feels +1
SWEATY
(losing stamina).
Heat Wave
Every non-
SWEATY
fielded player feels 1
SWEATY
(losing stamina).
High Five
2
Transfer
BOOSTS
to benched ally. TAG OUT with benched ally.
Inspiring Defense
Feel 1
TOUGH
(¼ damage) & 2
ANGRY
(only attacks).
POW
to ally.
Intimidate
Target feels 1
TENDER
(DEF x½).
Mighty Yell
Feel 1
NOISY
(attracts attacks) & 2
ANGRY
(only attacks).
Mind Read
DEF
to self.
Patience
Clears BOOSTS from every fielded player.
DEF
to self.
Pump Up
POW
to self. SHIFTs self to front row.
Quick Breath
HEALs self +30.
Role Reverse
SHIFTs active team to opposite row.
Shield
1
Feel 2
TOUGH
(¼ damage) & 2
ANGRY
(only attacks).
Smack
POW
to benched ally. TAG OUT with benched ally.
Staredown
SHIFTs self to front row. Target feels 1
NERVOUS
(can't move).
Sting
Target feels 2
TIRED
(only basic actions). -20 STAMINA.
Stinky
Target feels 2
SHOOK
(can't attack).
Torch Pass
-100 STAMINA. -10 Max STAMINA. Restores benched ally's stamina and FEELINGS. TAG OUT.
Upsetting Comment
Only used from net. Every fielded player feels 1
NERVOUS
(can't move).
Move
Tag Out
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